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Daniel Pillis

An artist, creative technologist and researcher, bringing 10+ years of experience in technologically engaged creative fields. Their primary research interests are the function of simulation and immersion in human culture, in both the archaeology and history of early media as well as applications of simulation to new and emerging forms.

An artist, creative technologist and researcher, bringing 10+ years of experience in technologically engaged creative fields. Their primary research interests are the function of simulation and immersion in human culture, in both the archaeology and history of early media as well as applications of simulation to new and emerging forms.